Client/Server distribution and the nature of the client (end user device) itself are important factors in understanding distributed architecture. If the client just features a UI, the server is doing ...
Easy-to-understand monoliths are giving way to distributed systems: microservices, serverless, meshes, proxies, and every possible combination. These systems offer developers the freedom to build new ...
Structured software is based on a plan that considers the specific requirements of a system and translates them into loosely coupled components. In collaborative software development, development ...
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