I've been in the mood to play some of the classic first person shooters, more specifically: Quake, Doom, and Duke3D. There seems to be a crap-ton of updated engines for Quake and Doom but I've also ...
DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years, ...
A programmer managed to get the original "Quake" game running at 60fps on Apple Watch with gyro controls and sound. Tomas Vyzmazal used a "Quake" rendering engine mapped to a WatchKit surface to get ...
It should probably come as no surprise to fans of so-called "boomer shooters" that Night Dive Studios has just published another KEX-engine re-make of a legendary title. Since you read the headline, ...
Half-Life Alyx, Valve's groundbreaking 2020 shooter, is a technological wonder - looking at it, it's hard not to marvel at just how much FPS games have changed. From Wolfenstein to Doom, the first ...
Developer American McGee had to learn he was destined for goth greatness at some point, so why not during Quake 2's development? Somewhere around 30 years ago, he found out he was interested in ...
GLQuake would definitely look better, as WinQuake only offers software acceleration. You might want to look into Tenebrae or Telejano - they look much better than either one. As far as TruForm, I ...