Setting Virtual reality research laboratory. Participants Thirteen women’s rugby athletes (M=20years, SD=1year). Independent Variable Time; baseline (before the first season game), post-season (within ...
Objective To examine sensory reweighting for upright stance sub-acutely following concussion. Design Case-control. Setting Virtual environment in a research laboratory. Participants 13 ...
The way our senses adjust while playing high-intensity virtual reality games plays a critical role in understanding why some people experience severe cybersickness and others don’t. Cybersickness is a ...
The way our senses adjust while playing high-intensity virtual reality games plays a critical role in understanding why some people experience severe cybersickness and others don't. The way our senses ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results