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Mario Kart World on Nintendo Switch 2 brings back 14 retro courses from classic games, but which ones received the best remake treatment?
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects like mouse controls to direct Pauline during co-op play, and it also comes up during Bananza ’s art-sculpting voxel mode.
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1. Producer Kenta Motokura and director Kazuya Takahashi explained that the game was being built on Switch 1 with the same voxel technology used to create the destructible environments.
On the surface, Rewind sounds pretty simple. As long as you’re playing single-player in Mario Kart World, you can tap the down button on the D-Pad and reset your driver’s position to where they were a couple seconds ago. Hold down the button and your driver will Rewind even further back in time. Straightforward, right?
Mario Kart World players on Nintendo Switch 2 are unhappy about a feature Nintendo removed that was in Mario Kart 8.
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
Whistlestop Summit is another choice track for photographic sightseeing. But if an overabundance of colors, particularly of the pastel variety, catches your eye, Sky-High Sundae was literally made for you. Lastly, if you’re looking for some snowy vibes, it’s hard to beat Starview Peaks:
You can’t find a Switch 2 anywhere; sales records are being broken already. Seemingly everyone’s playing Mario Kart right now. But a few weeks in, one small change to the Switch 2’s flagship game is a stark reminder that Nintendo’s success isn’t the natural outcome of unfettered genius and business savvy.